What Lurks Beneath
Running Quest Log
What Lurks Beneath
Queen of Hearts
Feast of Leviathan
Questing in Rhiassa
War of Shadows

 


What Lurks Beneath III
The Will of the Wind
December 3, 2011

 

Event starts at 12:00 PM, on Saturday December 3, 2011.
Event ends at 7:00 PM, on Saturday December 3, 2011.

Place: UCONN - Hawley Armory - Storrs, CT.
Cost: $10.

Eventholder(s):

Michael LaBossiere -- mlaboss@gmail.com

Other Contact Person(s):

Jason T Rosa -- aeston@giantsquid.net

Event Description:

Hello friends,

Last year, you came to our aid to repel an attack by sinister forces lurking beneath the foundations of Cold Springs. Trolls, goblins, a demonic master of undeath, and a massive stone construct that seemed unstoppable. In the months since then, activities beneath the city seemed to have ceased completely. We have enjoyed a welcome peace.

A few days ago, however, we received a report that a young boy had disappeared. His parents informed the city guard that he would often go exploring in the caverns beneath the city, despite their warnings that they weren't safe. A party was sent to search for the boy. After many hours of searching they found him, slain and left in the dark.

The healers were able to revive him, and after returning him to his parents he was asked what killed him. He said was that while he was exploring he went around a corner and saw a group of trolls. He heard them say was something about "the big day". He tried to run away, but all of a sudden he could hardly run at all. "Like the air had hands and was holding me tight." he said. They came upon him and stabbed him in the back.

Once again, on Behalf of Lord Sir Aeston, I must ask for your aid. Some threat is growing beneath the city, and we must mount an expedition to find it, and stop it. Meet me in Cold Springs in the first weekend of December if you wish to take part. As before, any spoils of war found beneath the city areyours.

My thanks,
Squire Symir Anri

Rules Changes/Notes:

Information on the event and vital information about past WLB events can be found at www.rhiassa.com in the Quests section. It is our hope that any player can feel comfortable coming to our events even if they have not been to previous chapters in the plotline by reading up on the history.

The event has a 50 PC cap due to the occupancy limitations of the room. You must pre-reg through RealmsNET or via an email in order to attend.

Special Rules Changes for This Event:

At this event, every spellcaster must have a "focus". A focus is an object that has the spellcasters IC and OOC name on it and also says the word "focus". At this event, spellcasters must have their focus on them in order to use any spells. Foci are event-stealable.

The following items are also event-stealable if they are not already stealable: all weapons, shields, bows, armor; basically equipment of any kind. There will be tags available at the reg desk so you can label items with your OOC name to allow for their easier return to you at the end of the event.

Combat Calls:

Stun - if you are hit by a "stun" blow from a weapon, you cannot "do anything" for 5 seconds. Great roleplaying of this effect involves being thrown back or falling down, but standing in place and just acting dazed works as well. "Stun" is *not blocked* by weapons or shields.

Disarm - If your weapon or shield is hit with a "disarm" blow then it forces you to drop that item. Great roleplaying of this effect involves your weapon flying out of your hand, but you may simply drop it as well. Once you drop your weapon you may immediately pick it back up again with no other effect. A "disarm" shot that hits anywhere on a legal hit location should be taken as a normal sword blow.

Shatter - If your weapon or shield is hit by a blow of "shatter" it is broken (or if it is magic, disenchanted). A "shatter" shot that hits anywhere on a legal hit location should be taken as a normal sword blow. There may be effects that cause your weapon to be shattered when you hit certain objects. This will be indicated by the call "shatter skin".

Shatter Skin - See Above.

Frog: If you or any of your equipment is hit by a stuffed frog projectile along with the call of "frog" then you have been transformed into... well, a frog. You must immediately go OOC along with all the equipment you are currently wielding and carrying. Your body is now represented by the same stuffed frog that hit you. You must remain OOC in close proximity to the stuffed frog that represents your body. As a frog you cannot move or communicate in any way (though you may make a variety of frog noises). Other PCs may carry you around, and the spell "speak" will allow you to communicate through the stuffed frog. The spells "resist magic" and "protect the soul" will guard you from the effects of "frog".